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UE$ lighting compile help

polycounter lvl 10
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Jimonions polycounter lvl 10
Hey guys

I am trying to build lighting in my ue4 scene but I am having way too many issues with the bakes.

Heres how it looks in preview mode
pLSEz6M.jpg





- The landscape does not light properly.

S6TQbUc.jpg





- The lighting does not look anywhere near what it is supposed to.

first shot in detail lighting mode

ePbnOh5.jpg

second shot lit mode, notice how the lighting changes colour and everything becomes insanely dark

J8ISBQc.png




- My lightmap resolution should be more then enough for everything. There are 0 errors and no overlapping.

yOADi6q.jpg

- My world settings lightmass options

USBMRh8.png

Pretty much all my lights except 2 are statics, some with shadows enabled.
Most of these lights are also just fill lights only for reflections and lighting dark spots.

I am not sure what is going on but trying to troubleshoot this myself has led nowhere, I cannot isolate any problem to its source.
I have tried building with just a few specific lights all with the same result.
The landscape constantly has botched shadows in the same spots with any light.

This may be related but whenever I try taking a high resolution shot with any multiplier bigger than the normal screen size the landscape takes on a weird shade.
1Jn3YMh.jpg
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