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Rendering issue with modular assets

polycounter lvl 5
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mjeruzal polycounter lvl 5
Hi!
English isn't my motherlanguage so I'll try to explain it as simple as I can.
I'm building an modular enviroment in UE 4.8 and the pieces seem to be randomly rendered little darker or lighter than others. Just take a look at those screenshots (especially flooring, wall with windows and pipes) :
http://i.imgur.com/c94b82K.jpg
http://i.imgur.com/7cMPC7K.jpg
http://i.imgur.com/VwBUuiw.jpg
http://i.imgur.com/L9pb7M4.jpg
http://i.imgur.com/iYLBCLS.jpg
http://i.imgur.com/w7xv56c.jpg
As you can see in some places they're tiling nicely, in the others - they're not. Last screenshot shows a new scene with the same assets as in main scene and lights from UE default scene - it works.
As regards to the pipes, they're the biggest problem. Whole pipe system is a blueprint based on tutorial below and I don't know why it renders that bad (few of them are like overexposed, the others underexposed and it happens randomly apart from lights position).
[ame]https://www.youtube.com/watch?v=7YUxM0NDWRY[/ame]

I've doubled checked that every asset stays on the grid, I've tried to enlarge lightmaps (even to some horrifying resolution like 512 for a simple wall piece), bake lights in different quality and I have run out of the ideas what's wrong.

Scene is lighten with 17 static point lights (they're placed in every lamp). Every one of them cast shadows and affects world. Except lights and static meshes there're:
- 9 Screen Reflection Capture
- Sky Light
- few bsp boxes for ceiling
- Sky Sphere
- Atmospheric Fog
- Splines

Please, someone help me.

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