I'm importing this model into ZBrush from Max. For some reason some parts smooth correctly but other parts remain looking like they are not completely smooth. Is there something I am not doing correctly when exporting the model from Max? The model in ZBrush allows me to subdivide about 3 times before it gets to 3 million polys.
Also I've also had the issue were those low poly details/artifacts on the high poly sculpt would transfer onto my normal map once I bake it down to the low poly.