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[Art Dump] America's Army PG

polycounter lvl 12
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chriszuko polycounter lvl 12
So, I finally get to say that the game I have been working on at the Army Game Studio (America's Army Proving Grounds) comes out of beta. To celebrate, I figured I'd just leave a bunch of images here on the forums. Our environment art team is anywhere from 3 to 10 people at a time in our studio. We work on other various things so we tend to jump from project to project. I am really proud and happy with what we were able to accomplish and consider myself to be very lucky to be able to get my hands in a bunch of different areas of each map.

Things I personally did include.
- Various Building and Prop Modeling / Texturing
- Asset placement, world propping
- Optimization plans, modkit creation and planning.
- Shader re-organization and master material setup.
- Landscape for all of the maps including the materials, painting, and textures.

Any Feedback at all is appreciated. Positive feedback, however, is more appreciated!
Thanks!
<3 Zuko

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