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Mirroring skin weights in Maya with superimposed joints

polycounter lvl 17
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root polycounter lvl 17
Hey so I'm painting skin weights for eyelid joints, which are superimposed on the eye joints so that the eyelids will slide over the eyes. I painted the skin weights for the eyelids on one side, and when I try to mirror them, the skin weights are mirrored, but they're assigned to the eye joint on the other side, rather than the eyelid joints.

I thought joint mirroring pulls from joint hierachy, but it looks like it's mirroring by location. Is there a way to configure mirroring so that it does what I want?

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