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[WIP] MGS2 Big Shell interior

Swaggletooth
polycounter lvl 5
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Swaggletooth polycounter lvl 5
Hi guys, this - as the title suggests - is a small scene I'm basing on the entry point of the Big Shell interior from MGS2.

It's not a 1:1 reimagining (particularly since a lot of the original scene is really blocky so I'm just doing my own thing for a lot of assets) hopefully people can get an impression of what I'm aiming for.

I'm still planning to add a lot more detail, I may import it to UE4 (since I need to teach myself how to use that at some point and it ought to look better there). Please ignore the lighting for now since that's just temporary!

MGS2_scene.1.jpg
MGS2_scene.2.jpg

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