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display normal/bump maps while using viewport canvas??

polycounter lvl 10
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melviso polycounter lvl 10
I am using viewport canvas more and more these days and I was wondering if there is a way to display the bump, or normal maps while painting other maps.

I have heard of the xoliulshader but I am gathering it doesn't work well in versions after 3dsmax 2012 which is a bummer because I think it is a great realtime shader.


Anyone tried this:
http://www.mentalwarp.com/~brice/brdf.php

Problem it is for Maya but I gather it has a 3dsmax version?

Btw, I am using 3dsmax 2014. Thanks.
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