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Maya Texture Problem

MrMoustache
polycounter lvl 2
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MrMoustache polycounter lvl 2
Hey guys.

I'm working on a personal project, and really am a bit ashamed to ask this question here on the forums. Especially 'cause I was able to do this stuff, but after some time I forgot.
So the question is basically: I want to have highlights at specific points in my texture. So I made a normal map, diffuse map and a specular map.

But In Vray when I combine those, the result is not what I was hoping for. Am I missing something?

Help.jpg

I've put the specular map in the Reflection and the Highlight Glossiness.

Thanks in advance!
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