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Rock workflows

armagon
polycounter lvl 11
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armagon polycounter lvl 11
I've been researching a lot about rock workflows and mixing a procedural approach into them. I've found some good sources:

http://www.blenderguru.com/tutorials/how-to-make-a-realistic-asteroid/
http://saschahenrichs.blogspot.com.br/2010/03/3dsmax-environment-modeling-1.html

But i would like to find out more. Do you have, or know, a similar workflow? :)

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