Rock workflows

armagon
polycounter lvl 6
Offline / Send Message
armagon polycounter lvl 6
I've been researching a lot about rock workflows and mixing a procedural approach into them. I've found some good sources:

http://www.blenderguru.com/tutorials/how-to-make-a-realistic-asteroid/
http://saschahenrichs.blogspot.com.br/2010/03/3dsmax-environment-modeling-1.html

But i would like to find out more. Do you have, or know, a similar workflow? :)

Replies

Sign In or Register to comment.