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Import .PGM from World Mashine to CE3

mobpapst
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mobpapst polycounter lvl 4
Hey guys,

i made a little terrain and wanted to import it into world machine. i exported all my outputs and choosed .pgm for my heightmap. all my maps are in 2k. i started a new level in ce3 and set the hightmap resolution to 2k. after i imported my heightmap and then go under "export/inport terrain textures" tab it only shows a 1k texture (4x 512 square fields). but it should be 16 x 512 square fields. why is my heightmap a 1k one if all my other outputs (like the diffuse) 2k.

what iam doing wrong? i imported other formats like png but this gives me aweful results. so i hope you can help me

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