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How to prevent 3DS Max viewport from darkening model with certain angles?

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beefaroni sublime tool
Hi all, I've had this issue for a bit but I finally figured I'd post about it.

When rotating my model in 3ds Max, it gets pretty damn dark under certain angles. Is there any way to prevent it?

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same viewport

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  • Eric Chadwick
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    Yeah, Viewport Configuration, set default lighting to 1 light instead of 2. The 1-light setting keeps the light facing (nearly) the same direction as the viewpoint.
  • beefaroni
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    beefaroni sublime tool
    Yeah, Viewport Configuration, set default lighting to 1 light instead of 2. The 1-light setting keeps the light facing (nearly) the same direction as the viewpoint.

    Hmm, I tried that and it didn't solve the problem.

    A co-worker recommended changing the ambient light (rendering > enviornment > global lighting > ambient) to a dark gray instead of black. Works perfectly!
  • Thane-
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    Thane- polycounter lvl 3
    beefaroni wrote: »
    Hmm, I tried that and it didn't solve the problem.

    A co-worker recommended changing the ambient light (rendering > enviornment > global lighting > ambient) to a dark gray instead of black. Works perfectly!
    Thanks, that helped me too :)

    I sometimes get helpful results with unchecking lights follow camera. Sometimes...
  • Obscura
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    Obscura grand marshal polycounter
    The reason is that by default, you have a light attached to the camera (when you don't have any placed light), and the phong shading works like that. Placing some lights in the scene would also prevent this.
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