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[PAID] Environmental artist with Unity experience

mgames
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mgames polycounter lvl 4
We're a team of AAA veterans working on innovative stylized tennis mobile game for iOS and Android in Unity 5.

We are searching for an experienced environmental artist to work remotely with us under 4-6 months contract (could be full time or part time; can lead to another contract after this one or permanent position).

Required:
1. At least two years of experience working on 3D environmental art for mobile games (concepts, buildings, landscapes, vegetation, environmental objects etc.)
2. Experience in low-poly 3D modeling, UV mapping and texturing
3. Good knowledge of architecture; experience designing 3D models for buildings in different styles
4. At least one year experience working in Unity

A plus:
1. Experience in creation of environmental concepts
2. Understanding of landscape planning
3. Experience in 3D assets optimization for mobile platforms
4. Experience setting up lighting and shaders in Unity (preferably, good understanding of Unity 5 graphics)

We will provide the detailed information about our art style and the game for the selected candidates.

Here are a some examples for the type of the environments (tennis clubs) we need:
813a5dba4a75bc7846f387e887bc2d5e.jpg
224bcf58fc28f5f6fadbbaebe112ee96.jpg
ec91d59ab1f0f89f47a7d4b5cca9d5e3.jpg
b800be1fbd29cbfcbd4ff5d358862229.jpg
(Note: our art style is different)

Ideally, we are looking for someone who can do both:
- environmental concepts (we'll need about 10 clubs)
and
- low-poly implementation of the entire scene(s) for Unity
(However, if you can only do one of the above, you can still apply)

If you are interested then please send your CV and portfolio over to aug.macke@gmail.com.

Thank you!
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