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Possible new job, art test, few questions

polycounter lvl 11
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Stinkfoot polycounter lvl 11
I was recently contacted by a game company via mail, who mentioned the possibility of a job, which is always nice, but some things aren't clear to me and I was wonder if this is the normal procedure with hiring artist.

To give you the rundown, I got a mail that they liked my work and who they were and if I was interested in talking further.

I wrote a polite letter back telling them I was interested, a few days later I received a mail with an art test.

I have no problems with the art test, though it doesnt really tell in what kind of software I have to produce it, I mainly use Zbrush/Max for most of my work, but they made no mention of it.
But the main thing that's unclear to me is they haven't told me what kind of function it is, judging from the art test it's character art, thats a good thing, but stuff like wages, contract time, travel compensation, isn't mentioned at all.

Is this the normal way this goes? you get an art test, and afterwards you hear what kind of job it is, what it pays and whatnot? or would it be normal to just ask first?

Thanks!

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  • Optinium
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    Optinium polycounter
    Be a bit weary. Recruiters have targets and kpi's to hit, they'll sometimes peruse sites like polycount or LinkedIn just to get people interested in a role, it's not to say you won't get the job, it just sounds like someone hadn't reached their quota for the month rather then them contacting the 'perfect' candidate as that would usually be an entire different conversation.
  • DireWolf
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    That's a contradiction right there. They contact you first, stating they like your work. Yet they asked you to do art test. Doesnt make sense.

    Talk to them more, ask more questions before you proceed. See if you can get any answers from them
  • Eric Chadwick
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    Yes, I would also urge caution. Ask for more information before investing your time in a speculative test.

    Let them know you are OK with doing this for them, but also this is an investment of your time, and you want to make sure it's done right.

    Personally, I would pass on this. Not worth the time, unless this subject is a gaping hole in my portfolio and I would make an example piece anyhow.

    It is definitely not out of line to ask for more details about the project scope, how much time investment they would like from you, rough budget, what they're expecting to pay, etc.

    You are a business contact, treat each other professionally. Some are not willing to do this, trust your spidey sense!
  • Stinkfoot
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    Stinkfoot polycounter lvl 11
    Thanks for the quick replies all, I'll sniff out some more info before investing time!
  • PyrZern
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    PyrZern polycounter lvl 12
    If you go with it, make sure they don't use your art test for the actual thing they want you to make.

    A test is a test.
  • kanga
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    kanga quad damage
    Personally, I would pass on this. Not worth the time, unless this subject is a gaping hole in my portfolio and I would make an example piece anyhow.
    This
    I would send them a quote on the work. In any case I wouldn't send unpaid source files without being paid first.

    I think what they are doing is pretty cheeky.
  • Stinkfoot
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    Stinkfoot polycounter lvl 11
    kanga wrote: »
    This
    I would send them a quote on the work. In any case I wouldn't send unpaid source files without being paid first.

    I think what they are doing is pretty cheeky.

    Regarding that, the art test requires a complete charactar rigged with textures and all, is that usually the case? it sounds like i'm delivering a complete char free of charge, and then they'll see if they want to continue with me or not. but they'll still get a free char out of it...
  • WarrenM
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    Smells funny. I'd walk.
  • Optinium
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    Optinium polycounter
    Stinkfoot wrote: »
    Regarding that, the art test requires a complete charactar rigged with textures and all, is that usually the case? it sounds like i'm delivering a complete char free of charge, and then they'll see if they want to continue with me or not. but they'll still get a free char out of it...

    That sounds even more suspect... A head, a piece of clothing, a full torso or maybe a full character sculpt, but never a fully rigged, complete, game ready character... this to me sounds dubious...

    Or maybe these types of art tests exist and I've been lucky to avoid them?
  • DireWolf
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    Woa if tuat's the case its definitely a no. Id rather volunteer contributing something via Steam workshop rather than wastevtime with this.
  • Stinkfoot
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    Stinkfoot polycounter lvl 11
    Thanks for all the feedback/advice!
    I'll poke them some more next monday to see where it goes, but i'll be on my toes :P
  • pigart
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    pigart polycounter lvl 6
    Be sure to update us with how it goes
  • Stinkfoot
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    Stinkfoot polycounter lvl 11
    :thumbup:Will do.
  • passerby
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    passerby polycounter lvl 12
    ya sounds a little sketchy, especially not being directly from a studio. Your portfolio is strong and has some good variety. So makes no sense to be asked to do a art test unless it was directly from a studio.
  • Tobbo
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    Tobbo polycounter lvl 11
    Either way, you should get some clarification before any art test. It's okay to ask questions.

    If they're trying hard to dodge giving answers. You may want to just move on.
  • Thane-
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    Thane- polycounter lvl 3
    "But the main thing that's unclear to me is they haven't told me what kind of function it is, judging from the art test it's character art, thats a good thing, but stuff like wages, contract time, travel compensation, isn't mentioned at all"

    That could be an innocent mistake, i'd contact them and ask the that information first unless you think they might consider it a super easy thing to make. They should be perfectly understanding of your perspective as a whole, but my question having never applied for a art job (but having ruffly 20 other jobs in my life) is, does the person that handles the communication with the applicant, is his or her attitude/behavior ever completely different than the over-all company's? I wouldn't think so, but...?


    You can always send them back a normal mapped photo of a big hairy cock. Technically speaking. Or send a informative, perhaps constructively worded complaint to the CEO or producers letting them know they lost a hard worker.. Speaking directly with top people in many areas sometimes helps, because they just simply rarely hear that kind of stuff.
  • rino
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    rino polycounter lvl 11
    Stinkfoot wrote: »
    Regarding that, the art test requires a complete charactar rigged with textures and all, is that usually the case? it sounds like i'm delivering a complete char free of charge, and then they'll see if they want to continue with me or not. but they'll still get a free char out of it...

    run.

    that's possibly 30+ days of work. you'll be wasting your time, you could be working on your own portfolio in that time.

    art tests should be about 5 to 10 days at most.

    i'd ask to be paid, no way in hell am i doing a full character for someone that may or may not give me a job.
  • Tobbo
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    Tobbo polycounter lvl 11
    Thane- wrote: »
    "You can always send them back a normal mapped photo of a big hairy cock. Technically speaking. Or send a informative, perhaps constructively worded complaint to the CEO or producers letting them know they lost a hard worker.. Speaking directly with top people in many areas sometimes helps, because they just simply rarely hear that kind of stuff.

    If it ever gets to that point, you should just seriously move on. No reason to be a dick about it. You must remain professional, even when others aren't acting in the most courteous way.

    The CEO or producers would probably never get a letter like that anyway. And I don't think it would really change anything even if they did read it.
  • Axcel
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    Axcel polycounter lvl 14
    After my latest experience I will say NO to any art test which would take place before any interview. It's just unprofessional make an art test as a first step of recruitment.
  • WarrenM
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    It should never be the first step. If it is, they're just throwing them out there without considering the impact on the applicants. Probably not a place you want to work anyway...
  • Stinkfoot
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    Stinkfoot polycounter lvl 11
    I'd thought I'd let you guys know how it worked out. I got the arttest to see if I could match their artstyle, but kindly informed them that I was kinda against offering the source files. ( at least not without compensation.)

    They understood that fortunately, and I got the general impression that they wanted to hire me and compensated with a request to offer screenshots in several poses to get a good impression of it all.

    So I spent the next week setting up the model and rigging it into several poses as requested, I also included an short turnaround animation so they could see the whole thing from all angles.

    after not hearing from them for a while I sent a few reminders and got my reply today. The art was good and there were no problems there, but because I wouldn't offer the source file they couldn't judge my workflow for rigging through screenshots, so they ended it there.

    It contradicts what was agreed upon in earlier mails,
    but Oh Well, lesson learned I guess. moving on.
  • skankerzero
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    There have been several cases where studios hand out art tests as a way to get free work and end up using the tests in the final game.

    Free labor if you will.

    If you didn't sign any NDA and you did a good job, then use it in your portfolio.
  • skyline5gtr
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    skyline5gtr polycounter lvl 9
    Spider Sense is tingling
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