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Are these inverted UVs okay?

polycounter lvl 3
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Thane- polycounter lvl 3
Are these inverted UVs okay? Anything change if its for the unity engine? If not okay, is there a way to fix them? I tried flipping horizontal, then "mirroring" horizontally to get them back into place as someone suggested, but it didn't work, still inverted. The geometry was mirrored (symmetry modifier) in 3DS Max, but i attached the sides together to weld verts, then applied the Unwrap modifier.



uvs.png

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