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Dave Jr
polycounter lvl 9
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Dave Jr polycounter lvl 9
Hi,

first off thanks for visiting the thread. Its a quick issue that i'm sure many people have asked; however I am struggling to find an answer for my particular issue.

I have made a texture within Substance Designer.

I know that usually, textures imported into UE4 should have SRGB ON for Albedo Maps and set as "colour" or turned off set as "linear colour".

However, I am finding an issue in which my UE4 looks the opposite to my Substance and Marmoset textures.

UE4/SD comparison:
pQjmMRt.jpg

Marmoset:
OxJIfoS.jpg



How can I fix this? I feel like i'm missing one or two small things here in Ue4 to ensure it matches the SD and Marmoset visuals.

Cheers

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