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Maya Dynamic Joint Chain Issues!

polycounter lvl 10
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GlowingPotato polycounter lvl 10
Hey guys,


I want to make a dynamic rifle sling using bones, The idea, is to animate the rifle, so the sling will follow dynamically.

I'am trying to do this using a spline Ik handle driven by a hair system. Not the nHair because the nucleus solver is kinda funky.

But no matter what, the tip of the joint won't stay fixed. Even setting the Point lock to booth ends, the end joint won't stay fixed.

Any advice? or any other solution to animate this?

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