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Feedback Needed --- Box Model > Sculpt > Low poly

interpolator
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bkost interpolator
Hey guys, I hope all is well!

I'm curious if I'm going about this in a proper way..

So I'm creating a Robot, first starting with box modelling in Blender.
This model has many overlapping objects
GFDid.jpg

This is how the model looks, most of the pieces are seperate.
atIEXQa.png

Your thoughts on taking this into Zbrush as their own polygroups, sculpt finer detail & Polypaint w/ selecting polygroups, then bring it into Maya to quad draw a low res mesh?

If this is a feasible way of doing it? Thanks guys :)
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