Hi, I'm Jake Nolt and I am an experienced hard surface modeler with 4 years of experience creating game engine based apps, mods, and games. I work in Unreal 4 and Unity3D so I am very familiar with texturing for their material systems.
Hard surface modeling
High poly modeling
Low poly modeling
Good poly flow
Texture mapping for traditional and PBR workflows
Creating Diffuse, Ambient Occlusion, Normal bump, Height, Self Illumination, Specular, and Opacity textures.
Hand Painted Texturing
My portfolio can be found at www.jakenolt.com
If you're interested, you can PM me here and we'll go from there. Thanks!