Hi! Right now I make UV map of my low poly model for baking process. The worst part of my workflow because I spend on this a lot of time and I would like to learn new way of UV mapping to speed up this part. I have a lot of UV islands for perfect normal bake (hard edges = new UV island) and to improve my texturing I trying to arrange these UV island near the rest of object. I don't like to use automatic pack, because it's not work the way I want.
I know about IPackThat but this is quite expensive at this moment, and I don't think it would be work like I want.
Any tip will be very usefull.