Hi! Is there any chance to import textures to UE4 which were created using specular workflow?
Let's take this model for example from racer445. You can found here texture sheet.
I can't see how this could work in UE4 PBR because of colors on specular map. This model was probably made for different purpose (engine) but I just wonder is there some kind of way to "convert" these textures for PBR (maybe that sound stupid but I asking seriously) I have few models which were made using similar method and I would like to use them in UE4 and I don't wan't to change these textures again