I created a couple mountain meshes with world machine and then imported them to Unity 5, but I can't figure how to use terrain shader with it. If I create a new material with said shader no texture slots show, if I had a terrain component no dice either, I cannot trick Unity into thinking my mesh is a terrain. Is there a solution for this?
I could use standard and a detail map but I would be limited to 2 textures and I would like to use at least 3... And I have that nice splat map exported from WM that I would like to use as well
Thanks for pointing me in the right direction.