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Multi-UV channels with video

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dsenter polycounter lvl 3
Hello,

I have model of a monitor and I've UV'd the model to have 1 UV channel for the body of the monitor and a 2nd UV channel for the display only. I'm also using a multi-material on the monitor, channel 1 is for the body and 2 for the display.

I've brought it into Unreal and am trying to get the textures to display. The body texture is working fine but the display texture is way off. I've tried to apply the TexCoor node to the texture sample for the video texture but it doesn't seem to work correctly. It distorts the image to fit the UVs, shouldn't it use the UVs to know how to may the texture to the model? I'm missing something.

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