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Wonder Woman Costume- University Project

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keirans-c polycounter lvl 2
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A number of things need correcting and changing with this project at the momment but any advice would be great

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  • THendersonVFX
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    THendersonVFX polycounter lvl 6
    Don't forget the lasso!
  • PyrZern
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    PyrZern polycounter lvl 12
    Is this like a redesign assignment ?
    I wouldn't have known that's Wonder Woman... She misses on all of WW's characteristics.
  • keirans-c
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    keirans-c polycounter lvl 2
    yeah i have to create an alternate costume for a fighter game character, and i dont really have the time left to create the missing assets like the lasso and the breast plate before the deadline :/

    so far iv got the tiara and wrist braces which are pretty wonder womany
  • keirans-c
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    keirans-c polycounter lvl 2
    i attempted to give the bots a "W" shape around the rim
  • klown
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    klown polycounter lvl 11
    There is a lot of unused UV space you have there, especially for the head and arms and it is costing you in detail. You wont see the back or top of her head but you have given more UV space to those areas than to the face. You can bring those side areas of the head UV island in by half each side and therefor double the island size which is especially important for things like the face.

    Something to consider for next time :)
  • keirans-c
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    keirans-c polycounter lvl 2
    High Poly

    yChAOL.jpg
    I cant seem to find the textured high poly version of the hair so these renders are using the low poly model on a highrt sub division

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    Low Poly

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    i will post more images soon of the wireframe, texture sheets and highpoly if my computer will allow
  • BagelHero
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    BagelHero interpolator
    Your normals seem flipped. Look into fixing that.
  • keirans-c
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    keirans-c polycounter lvl 2
    klown wrote: »
    There is a lot of unused UV space you have there, especially for the head and arms and it is costing you in detail. You wont see the back or top of her head but you have given more UV space to those areas than to the face. You can bring those side areas of the head UV island in by half each side and therefor double the island size which is especially important for things like the face.

    Something to consider for next time :)

    Thanks that was really useful i altered the head and body uvs so that they are on the same uv sheet and symmetry'd most of the body over to double the amount of space available

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  • keirans-c
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    keirans-c polycounter lvl 2
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    I did not have time to separate the top texture sheet into its own 1024 map before my deadline but i will be changing it soon

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    The tiara UV island has been symmetry'd now nut the maps have not been edited
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