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Unreal 4 and 2D Fighters?

polycounter lvl 6
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darkmanx_429 polycounter lvl 6
I am starting a project using Unreal 4.

I want to create a 2D Fighting game demo similar to Marvel Vs. Capcom 2.

Realistically the completed demo would just just be 2 characters and a background, (of course with the animations, and maybe one or two special moves etc.)

Looking through the new templates included in Unreal 4, I noticed a Sidescrolling Template.

I am not sure if this is the template that I should go with in my project and I am unsure about setting the camera up for a 2D (or I guyess it would be 2.5D) game etc. since there is not actually a fighting game template included.


I am not new to Unreal or UDK, but I am pretty fresh to Unreal 4 so I wanted to start this thread as I go through my project in regards to questions, suggestions etc.

I noticed that SF5 and both MKX (using a modified version of Unreal Engine) are using Unreal.

Does anyone have any experience using Unreal 4 to create a 2D Fighter?

Or can at least talk me through the process of getting my project started by posting here, sharing resources, etc.

Please be specific with me as possible so that I may learn.

Thanks for everyone's help!

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  • darkmanx_429
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    darkmanx_429 polycounter lvl 6
    I am using Digital Tutors and looking at Unreal Documentation.

    It's uber early but it's going well. I am concentrating on getting that Xmen Vs. SF camera view.

    I'll probably add some zoom in and zoom out via Samurai Shodown.

    TG3LJwP.jpg
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