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XN - Weird error when converting Object to Tangent

Tzur_H
polycounter lvl 9
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Tzur_H polycounter lvl 9
Hey guys,

I'm modeling in Modo and baking an object space normal in Modo, then converting to tangent space in Xnormal to use in UE4. I've already used this workflow for a lot of assets but I'm getting a weird error that I can't solve. I'd appreciate any help!

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