I finally decided to try my hand at substance painter. I've only done work with hand painted stuff for the last year and I sorely miss normal maps! Much of this (sculpt and bake) has been a lesson in relearning my old workflow so I have a few questions as well.
I would greatly appreciate any help.
There are some wavy seams around where the wood and iron meet. I've read all the awesome post about baking that have been around lately, so I'm assuming this is caused by the high poly and low not being close enough/ the low not having enough supporting geo?
It seemed silly to start adding edge loops to the barrel, so are the bake errors an acceptable trade-off for less geo?
Technically, shouldn't the uv seams between the metal and wood be split if they are separate smoothing groups?
I also wanted to compare the levels of detail substance painter can provide. Obviously the 512 is horribly blurry compared to the others. Is this an acceptable level of detail, or should I be concerned with the lack of definition?
Overall I'd really like feedback/critique on how to improve my texturing in substance, particularily on the wood. :poly122: