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How to change the UVW map size without stretching the UV islands?

polycounter lvl 3
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Thane- polycounter lvl 3
I've got a long sword that i wanted to use a long 2048x512 texture on, but i've already UV mapped the whole sword. When i try to go into options in 3DS Max, in the UV editor and change the map size under "display preferences", it stretches everything. Is there another way to do this without stretching the UVs?


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