Welcome to the Animation sub-forum here on Polycount! This thread is going to be dedicated to tips and tricks for posting your work so that you can get the best possible critiques you can.
Posting Your Demo Reels
Vimeo and Youtube are the obvious choices here. They are where most people will host their reels, and will make your work searchable by others. To embed your video, paste the link into your post:
- Youtube embed format = http: //www.youtube.com/watch?v=_veq6Q51Zlg
- Vimeo embed format = http: //vimeo.com/100147486
We added a space after the : to prevent the embed, remove this in your own posts. Also, don't use the shortened youtu.be links, they don't embed. Make sure to remove the S from HTTPS !
Animation Video Formats
While youtube and vimeo are great for hosting a demo reel, they are actually pretty bad choices for when it comes to getting feedback from others on how to improve your animations. The biggest problem is that you cannot frame by frame through the videos, making it difficult for viewers to really dig in and analyse your shots. This is a necessity if you want a proper critique. For this, you have a few options.
A quicktime video (.mov) you share through dropbox
. Also, add a frame counter to your playblasts so that the viewers can accurately tell you what they believe needs fixing. In newer maya versions, you can do that by going to display > Heads Up Display > Current Frame (pic here
) and making sure when you playblast, that you show ornaments.
- While you won't be able to embed these videos into your thread, you`ll get better feedback from it. The latest versions of Maya let you playblast as a .mov file. If you upload that to your public folder in dropbox, then share the public link (your link will have a /u/ in it instead of a /s/), people will be able to scrub through, frame by frame, in the browser without having to download the file.
- a fantastic tool for animators. Upload your video to the site and share the link in your thread. This will allow people to watch your video, frame by frame it, and draw over your animations as well to help you with posing and timing. It's still beta, and there are some downfalls. Each person doesn't have their own layer to draw on, so if multiple people do draw overs, it can get pretty messy. However, each person can write their critiques in your thread, and will have the exact frame number to go off of, if you forgot to add your frame counter. Also, the creator has joined polycount and is listening to our feedback, so if you have any suggestions, post them here
The folks at Sketchfab
have updated their tools to now support animations, which a few of you have discovered already. Let's use this thread to share animations posted to Sketchfab!http://www.polycount.com/2015/08/16/sketchfab-now-will-move-yah/
Some people choose to use embedded Gifs to post their work. While in some cases, it's a decent option, too many gifs in one thread will really slow down the thread. Users are also unable to frame by frame your animations. It is for those reasons I would advise against using Gifs. However, since posting a link to dropbox or syncSketch can be less attractive to the eyes, don't be afraid to post a screen shot of your animation as well! It will help liven up your thread a bit.
Happy animating and we`ll see you around the forum!