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Placing SpeedTree tree's in UDK?

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TheAxiom polycounter lvl 3
So I'm working on a project with some people, one guy is making the tree's in SpeedTree and I've got a large terrain to place them in.

UDK won't let me use the foliage tool to place SpeedTree tree's easily, it only wants static meshes so do I have to place every tree by hand and rescale each to create variation?

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