Home Technical Talk

Help with tangent normal maps

polycounter lvl 8
Offline / Send Message
warxsnake polycounter lvl 8
Hi

I'd like to know, besides topology tweaks, if something can be done in terms of normal map baking and the filetypes used.
My setup has been xnormal TGA bakes
Of course, as an asset gets textured, normal map compressions tend to disappear in the noise so to speak, but I'd like to get as perfect a bake as I can anyway.
Stuff like this is what I'm talking about:

Tangent N
2733130-image+%281%29.jpg

Object N
2733131-image.jpg

Replies

Sign In or Register to comment.