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EVOLVE Environment Art

PredatorGSR
polycounter lvl 14
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PredatorGSR polycounter lvl 14
Hey guys, I wanted to post an art dump of some of the environment stuff I worked on for Evolve.

Our workflow for the maps was very collaborative and consisted of a primary artist and primary designer for each map with a larger team of artists jumping in to help with specific assets and map needs.

Hopefully people can jump in to show off stuff they worked on.

Lighting: John Enricco, Jeanne Anderson.
Environment Art Team: Konrad Beerbaum, Daniel McGowen, Matt Olson, Sean Keegan, Roger Lundeen, Jason Hasenauer, Peter Konig, Jaime Sue, Kurt Klockau
Level Design: Chris Holmes, Daniel Philips, Clancy Powell, Thomas Jakobsen, Nick Parde, Jason Anderson
Art Direction: Phil Robb

Also, shameless plug, we have open positions on the environment team.
https://www.turtlerockstudios.com/careers/

Forest Ruins/Fusion Plant
Designer - Chris Holmes
ruins_a.jpg
ruins_b.jpg
ruins_c.jpg
ruins_d.jpg
ruins_e.jpg


Forest Cliffs/ Weather Tower
Designer - Nick Parde
cliffs_b.jpg
cliffs_c.jpg
cliffs_d.jpg
cliffs_e.jpg
cliffs_a.jpg


Forest Gulch/ New Calico
Designer - Clancy Powell
gulch_a.jpg
gulch_b.jpg
gulch_c.jpg
gulch_d.jpg

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