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Tools for pre-baked destruction

polycounter lvl 18
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Kevin Albers polycounter lvl 18
Does anyone have any recommendations for tools to aid in the creation of 'destroyed' versions of assets...mainly environment stuff? I'm mainly interested in pre-baked destruction, although something that does real-time destruction (i.e. Havok) and can also pre-bake the destruction would also be ok.

I'm interested in middleware/plugins etc that create a variety of realistic fractures based on material types, along with pre-baked physics simulation to create destroyed arrangements of pieces. Generating nice animations is not required...just the final 'broken' version of stuff.

Engine-agnostic software would be fine, or something for UE4 if it's tied to a specific engine.

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