I got SD a bit too early in my learning process and put it aside for some time now. With 5.0 being released I figured it is time for me to start learning the ropes.
Thing is... I had a lot of false ideas about what procedural texturing is and can or cannot do. And today when I think about it, I still have issues wrapping my mind around the advantages of such a technique over things like Ddo or good old Photoshop. I have a few elements of answer but nothing solid enough.
•Easy to edit and adjust
•Ability to expose and change parameters directly inside your game engine (but UE4 allows you to do some of this anyway, color for instance...?)
•Size and footprint (if you're not using an actual diffuse map but just solid color...?)
It would be nice if someone could attempt to spell it out for newbies like me
I would be that much motivated to try and tame the beast.