I hope this is the right thread in which to post a question like this, and if it's incorrect feel free to simply point me in the right direction and I will move the thread.
Hey everybody I have some questions regarding speeding up my modeling and texture baking workflow today.
I have gotten pretty good at modeling and baking high quality assets, and am now looking for ways to improve my workflow to get faster without sacrificing quality.
My primary programs for modeling and texture baking:
- 3ds Max
My workflow goes as follows:
- Model the high poly of the mesh piece by piece including the use of floaters
- Create the low poly from the high poly
- UV the low poly (sometimes using mirroring where I can)
- Explode and align the low poly and the high poly (manually)
- Then add a push modifier to the low poly. Push appropriate amount and then add an edit poly modifier to the stack. Then I push and pull the polys that are giving me trouble. At that point I have my cage and my low poly.
- At this point I bring everything into xNormal for baking
Is there any way to trim some of the fat off of this workflow. Any shortcuts, time savers, or general tactics for saving time would be exceedingly helpful. I'm okay with moving to different programs, adopting new techniques, or changing my workflow entirely if it means I can shave some of the time that it takes to deliver similar quality assets.
Thanks in advance for the help guys!