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SC2 Modeling and Texturing pipeline (about 6hrs video)

polycounter lvl 12
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ahtiandr polycounter lvl 12
Hi all!

I have been modding starcraft 2 recently and I have decided to make "small" :poly121:video tutorial where I show my process of doing one lowpoly asset from scratch. About 6 hours of video. I am discussing :

Base mesh modeling
Highpoly sculpting
Retopology
Smoothing groups
Unwrapping
Three examples of baking
Texturing


This is not a step by step tutorial and stuff like navigation is not covered here. Just showing of my process I hope it will be a bit useful for somebody.

project files:

https://www.dropbox.com/s/2mbzb6eu6fqssby/project%20files.rar?dl=0

PS. I am not talking too much and my accent is weird, sorry for that.

free plugins used:
RTTassist - http://www.scriptspot.com/3ds-max/scripts/rttassist (awesome 3ds max plugin)
QSM - http://felixschlitter.com/tool/qsm#features (awesome photoshop plugin)
Zbrush brushes:
MAH polish - http://mahstudios.com/downloads/

Orb cracks - orbart.free.fr/Orb_Cracks.ZBP



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