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3DS Max. PonyTail/Ribbon Secondary Animation.

polycounter lvl 18
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oXYnary polycounter lvl 18
Whats the best way to address this? I have been playing with spring position, but even with a gravity force, it only effects position. So say I flip the head upside down, the pony tail will act like a spring and slightly compress versus fall over.

The few tutorials I have found have only been video with one guy even burping in the middle of it. (*shudder*, and people wonder why I like written tutorials?!) There is the physics route, but wont it have to rebake everytime I change the master animations? Its also one of the newer versions of max not using reactor anymore.

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