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Zbrush screwed up my subdivision levels

polycounter lvl 6
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rayle1112 polycounter lvl 6
This is my original topology (3 days ago)

Fp6GiRt.png

and today, I just realized that Zbrush has screwed up my subdivision levels somehow... My first subdivision now is a combination of level 1 (chest and arms) and level 2 (the rest body).

wrZKmKD.png

Since I have made a lot of changes, I don't want to use the old mesh. Is there any way to fix the topology of the new mesh without retopo manually the whole model again?

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