I'm using 3Ds Max 2012 64 bit. I'm currently unwrapping some objects, but I've run into a problem. Sometimes the scale tool will stop working in the UV editor. I'll click and drag to scale a shell up or down, and when I release the click, the scale of the shell(s) will snap back to what it was before. The only way I can fix it is to restart Max which can get really annoying. Is this a known issue? If so, is there a fix for it? I've used Google to search but it only returns problems regarding the scale tool not keeping uv shells proportional, which isn't my issue.
I'll see if I can make a gif of the issue the next time it happens. I'd love some help on this, it's driving me mad! Thanks.
Sidenote, I have the most recent service pack for 2012 installed.