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Question about 3ds max's alpha transparency

Hey guys. Does anybody know what's up with my 3ds max's (2014) alpha transparency? It seems to behave weirdly when one mesh with alpha texture overlays another in a viewport, basically making one mesh completely invisible. Here's a gif to demonstrate. I tried other viewport drivers and whatnot, same result.
https://gfycat.com/UnitedEuphoricAfricanpiedkingfisher

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  • Xolo
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    Xolo polycounter lvl 10
    Sorting issue.

    I have the same problem with max 2011. I use Xoliuls shader when working with Alpha Cards. I turn on clipping and use a 1 bit alpha and it starts sorting ok enough to see what you're doing while placing cards and such.
    I'm told Xoliul does not work with 2014 though. However 1 bit alpha is probably the direction you need to look in. I think Max does 1 bit alpha if you set it to simple alpha.
  • Ahoburg
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    Looks like it's a problem with max's shaders. Set it on Realistic or Consistent Colors and it displays correctly, if a bit slower. 1 bit alpha (dds) didn't help, though or I didn't do it correctly.
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