Zbrush - Insert Mesh and wrong rotation

polycounter lvl 4
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Veezen polycounter lvl 4
Hi! So I testing multi-mesh feature in Zbrush, but I don't understand one thing. Why when I use my InsertMesh Tool made by myself, it's not snap from the center of this object? I thought that my imported mesh have problem with scale/location/rotation, but that's happen even with cube from Zbrush. Here is what I talking about:

https://gfycat.com/EnchantedFlawlessFly

Thanks in advance.

@edit
OK I think I fixed my problem. I believe the main case was that I have set viewport camera on angle, it should be on front in orthographic view
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