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How would you texture this

polycounter lvl 7
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Visum polycounter lvl 7
I'm trying to figure out best way to get this textured.
I went with modular approach but I'm having hard time to get the textures to look "as one" instead of individual pieces.
Any other techniques to approach this?
I need those textures to look sharp on the screen.
Hope you understood what I mean.
Its going to unity if it makes any difference.

qfuzIa8.jpg

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  • heyeye
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    heyeye polycounter lvl 6
    Modularity is your friend. Creates less work.

    The "look as one" problem stems from your tileable textures.

    Having elements that create solid lines across while repeating will help continue where your texture space is repeating.

    http://www.thiagoklafke.com/modularenvironments.html

    Great tutorial showing you how to mix different repeating elements into your textures, to not only create variety in your modular sets, but to extend the mileage on a texture sheet in general.
  • Visum
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    Visum polycounter lvl 7
    Visum wrote: »
    I'm trying to figure out best way to get this textured.
    I went with modular approach but I'm having hard time to get the textures to look "as one" instead of individual pieces.
    Any other techniques to approach this?
    I need those textures to look sharp on the screen.
    Hope you understood what I mean.
    Its going to unity if it makes any difference.

    qfuzIa8.jpg

    Looks like a very interesting read.
    Cheers a ton.
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