So I've been working on this spaceship for a little while now. I finished the high and low poly and went on to the baking process.
I tried just doing one 2048x2048 normal bake, but it turned out with insufficient resolution. So I decided to split the mesh into two major pieces and I redid the uv's, and baked from there. It's quality is significantly better, but it still of leaves something to be desired.
Is there anything else I can do to get more detail out of my high poly and onto my low poly?
First Low Poly:
Latest Low Poly: