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My topology is wrong and i dont know how to fix it

polycounter lvl 11
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RaptorCWS polycounter lvl 11
So i know that this joint is deforming incorrectly because I have it modeled wrong, I just dont know how to fix it. I insert edge loops in the places that i think need support, but it does not change anything. Ive looked at others hand topology and i can not seem to replicate the results. Can someone give me a paint over on how to fix this so i can get the topology fixed and start the uvs? im going to animate it later im just trying to make sure this is modeled correctly before i texture the whole thing and have to throw it all out because of poor topology for animation.



(Also i know the joints should be named, this was just a test to see if i had my topology correct so i did not bother)

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