Grainy or Pixelated Reflections in Unreal Engine 4

polycounter lvl 4
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Jack M. polycounter lvl 4
I'm making a scene in Unreal Engine 4 and the reflections are coming out pretty grainy. Is there a way to reduce the grain or blur the resulting grain to give a less grainy result?

Some other pertinent information: I've tried this on two different machines of varying performance (both machines run on an different gen i7's. One runs with a GTX 570 and the other is a GTX 970).

I also noticed it on some of the example maps (reflections subway most notably), however it was far less pronounced.

sn7k8nr.jpg

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