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StarCraft_Ghost_Character

polycounter lvl 12
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fantasymaster polycounter lvl 12
Hi,

This was my entry for this years Blizzardfest challenge. I modeled and baked it in maya, textured with quixels ddo. Since quixel supports texture export for the UE4, I was thinking to put him into the Unreal Engine. This is the result.

GHOST_Unreal_SHOT.jpg?psid=1

Check out the Video:
https://www.youtube.com/watch?v=fjJkumqG-Vs

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