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Sci-Fi Corridor

polycounter lvl 5
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MrPie polycounter lvl 5
Making a sci-fi corridor for my portfolio and this is the concept i'm working from

98fb55766a.jpg


and here's a dirty render

jT2c23X.png

I'm currently unwrapping the big hatch door but i've come across a problem, I've been straightening UV's on some parts so it's easy to texture and so any diffuse information conforms with the shape but the uv checker appears squiggly :S

9b1db1fe43.jpg

Any idea why?

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