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Maya 2015 ShaderFX transfer maps?

polycounter lvl 12
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chriszuko polycounter lvl 12
Ok.. so I know it is a long shot here, but does anybody know of a way to transfer maps using the hardware 2.0 shaderFX node in maya 2015? As far as I can tell, you can right click the nodes in the graph and output those to textures, but ultimately I would like to bake all of that info into a new layout. The idea would be for making massive lod's or more optimized meshes that get all of the vertex blending info in them. Almost setup the shader exactly like I would in unreal and then copy the values then bake.

Now.. i could just try and batch the whole saving to texture process and remake nodes that work with transfer maps.. but.. that hurts with how roundabout that feels.

Any magical ideas? Hit me please! (: Thanks.

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