Home Adobe Substance

Announcing B2M-3. The first image to PBR converter!

interpolator
Offline / Send Message
Jerc interpolator
OBIqvOx.png

We are proud to announce the release of a new Substance tool this week: Bitmap2Material 3!

We rewrote from scratch the algorithms and we can now generate the best seamless normal and albedo maps out there from any source image. The lighting cancellation methods it uses can get rid of pretty much any lighting and output clean, neutral diffuse textures.

In addition to removing unwanted lighting information form images and generating awesome normal maps, B2M3 can also output all the maps needed for a PBR material: Roughness, Metalness, Specular, Gloss, Height, AO and Curvature maps.

Here is how it works:

1. Bring in any image
2. Let B2M work its magic
3. Tweak the results
4. ?
5. Profit!
LhplsJG.png

Last but not least, like with any substance, B2M3 can be used directly in any substance tool or your favorite game engine, generating PBR-ready maps on the fly in UE4 or Unity.

We are putting the final touch to the tool and expect a release as a Stand Alone and on Steam this Thursday!

Replies

Sign In or Register to comment.