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Darksider's Art Workflow?

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Zack Maxwell interpolator
I've recently been playing Darksiders 2, and really love the art style. I haven't been able to find any information myself though on what sort of workflow they used to get those results.
Does anyone happen to know how the art for either that or any similarly styled games was done?

Warcraft uses a fairly similar style, but with only a diffuse. As I understand it the art there is generally done by creating a highpoly in ZBrush, baking out various maps to produce a base for the diffuse, then painting over it.
Darksiders takes a higher-definition approach though, and among other things uses the full range of typical texture maps.
I assume the basic approach is likely very similar, but it'd be great to have detailed information.

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