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[Character ] Dinvine Intervention (Gamejam Pimping)

Rhoutermans
polycounter lvl 12
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Rhoutermans polycounter lvl 12
Hi all, we had a three day inhouse Protocannon (Which is basically a gamejam..). Created an environment, enemy and this player character:
Concept by awesome team mate Pascal Brander;

PlayerCharacter_Concept.jpg

I did the basemesh in max, and am working now on bringing him into zbrush and getting some more practise in. I'm no character artist by any means so feedback is very welcome :)

Knight_BaseMesh.jpg
Knight1.jpg
Knight2.jpg


The model is already running around in our prototype in Unity, but for final presentation I'm planning on using UE4.

Thanks for taking a look!

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